http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Brogue
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/usr/bin/brogue: line 6: 6492 Segmentation fault (core dumped)./brogue '$@' It is required to add your user to the user group 'games', and after this brogue will work once you have a new user session. (So log out and back in again). Why brogue requires this, I do not know. Brogue is a free roguelike computer video game created by Brian Walker. As in its predecessor Rogue, the goal of Brogue is for the player (represented by the character @) to descend to the 26th floor of the Dungeons of Doom, retrieve the Amulet of Yendor, and return to the surface.
Brogue is a Roguelike game by Brian Walker, initially released in 2009. Famously, it was written by Brian after a theft caused him to lose his copy of Rogue, which he had been hacking around with. As a result, Brogue is fairly close to being a genuinely new fork of the Roguelike genre, not a Hack or Moria derivative.
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Unlike many Roguelikes, which tend to have distinct Guide Dang It! elements in their gameplay, Brogue tries to be as friendly as possible, giving you hints about items, and (for example) telling you roughly how many hits a given monster will take to kill you when you see it.
Brogue is available for Windows, Mac and Linux, and has been ported to the iPad (available on the App Store).
Tropes include:
- Back Stab: Attacking a sleeping or unaware enemy automatically hits, deals triple damage and doubles the chance of any runic effect on your weapon going off.
- Deadly Gas: Purple caustic gas - 'you can feel the purple gas eating at your flesh'. It removes a proportion of your maximum health each turn, so it's equally dangerous to everything in the dungeon, from rats to dragons.
- Eldritch Abomination: Tentacle Horrors are basically this.
- Equipment-Based Progression: Your Rogue only has two intrinsic stats, HP and strength, both of which can only be increased by drinking potions. All other character advancement is achieved by finding or enchanting equipment.
- Final Death: As with most Roguelikes, once a character is dead, they're gone forever. If you noted down the seed of the dungeon you were playing, or know to use a special key combination when returned to the title screen, you can attempt it again, however.
- Healing Potion: Potions of Life, which increase your maximum HP as well as fully healing you and removing most status conditions.
- Monster Allies: One of the 'special features' of a level can include monsters chained or caged up; once freed, they will loyally support you (although in some situations, their support may be somewhat less than helpful).
- No-Sell: Revenants are uniquely and completely immune to conventional melee from the player or any given monster, necessitating clever consumable use to take them down.
- Percent Damage Attack: Caustic gas deals damage equal to 1/15th of the victim's maximum health, making it equally effective against everything.
- Explosions always deal at least half of a creature's maximum health.
- Rat Stomp: Rats are the weakest kind of monster and are easily defeated by characters using their starting equipment. Subverted somewhat by one of the key traps - when you grab the key paralysis gas is released and the walls crumble to reveal a horde of rats.
- Regenerating Health: As in most Roguelikes, your health regenerates over time. Wearing a Ring of Regeneration speeds this rate up. The more enchanted the ring, the faster you regenerate, to the point where you regain half of your maximum health each turn.
- Standard Status Effects: Has several of them, including:
- Burning, which causes variable damage per turn.
- Confusion works the same as in many other roguelikes, causing you to move at random and attack opponents you bump into.
- Poison, which halts regeneration and saps 1 HP per turn.
- Paralysis, which prevents all action until you are struck or it wears off.
- Universal Poison: Lichen, spiders and magic staves all inflict the same kind of poison.
- Wizard Needs Food Badly: If your nutrition reaches zero, you begin to starve to death. The dungeon provides a carefully metered supply of food, so players who keep descending are unlikely to starve. This prevents both Level Grinding and overuse of resting to regain health. There is one Challenge Game which requires you to win the game without ever eating, using healing to counteract starvation. It has been completed.
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Index
Introductionis a fantastic game for most operating systems (Linux, MacOS X, and Windows). It’s completely open source (license and cost free) and available for anyone who wants it. The game has a huge following on their.
It’s also worth pointing out that all the development credit in this game goes to the author Brian Walker.I was inspired to look up Brogue and build it properly for CentOS/Red Hat ( including Fedora 20) after playing (/) which is available for all Android devices. Credits Brogue for all the success it’s had; therefore it only felt worth it to help the Brogue community out and package it for Red Hat based systems. How Does It Work?You start off as a character in a dungeon denoted by an at sign @. Using the arrow keys on your keyboard and/or mouse; you simply navigate your way around. Your goal is to reach 26th floor of it where a prize awaits you (The Amulet of Yendor).
You’ll face monsters, starvation, curses and a lot of luck the deeper you go. All of the levels, gear, and monsters are randomly generated; so each time you play the game you will have a different experience. Some experiences are hard, some harder, and some virtually impossible. Roguelike games (like this one) imply that you will die. Most games are short; but each time you play, you’ll learn new things and make it further into the game. It’s important not to get discouraged; but rather give the game a fair chance. In fact, since each experience is different for every single play-through, you won’t be bored with the repetitive nature of rinsing and repeating what you’ve already done over and over again.
It’s quite the opposite actually. You’ll learn things that didn’t work for you last time; but you may not get to apply that knowledge on the next play-through since you’ll be in a completely different dungeon.The in-game graphics could be considered impressive to some and not to others. But hopefully most people have come to realize that graphics don’t make a game and it’s the fun of it that truly fulfills the experience.Again, I’ll state that when you first dive into this game it can be frustrating. You are going to die a lot until you grasp the concepts. The developer thought about those who just want to hack and slash and win every time the play the game.
For this reason; he created a file called the seed catalog which dictates what will be available to you as you explore deeper into the dungeon. You can manipulate this catalogue and make your experience more enjoyable (that is if enjoyable means easy). If you choose this route, perhaps overtime as you pick up new strategies, you can limit the catalogues contents or just use it’s defaults. It’s up to you!Note: If you want to update the catalogue; it becomes available to you after you start the program up for the first time. It’s located as /.config/brogue/Brogue seed catalog.txt. You can adjust the content of a specific seed and choose that seed in the game by pressing -N on your keyboard.
For example: -N and entering in 21 is known to give you a game that is fairly generous to new users. Apparently seed is a good one to start with too.
How Do I Get Brogue? But if you want the required RPMs directly from this blog you can get them here:.: The game itself; but it will require you to install some dependencies:.: The game is based on this fantastic engine called.